| July
13, 2005
Computer Science Students Win Graphics Awards
By Doug Ramsey
Instead of winning
statuettes or plaques, the top performers in an annual computer
graphics competition in UCSD’s Jacobs School of Engineering
walked away with an even better prize: the chance to rub elbows
with the world’s best and brightest experts in computer
graphics and special effects.
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Computer
science graduate student
Alex Kozlowski with "Carousel at Night" |
Alex Kozlowski and
Will Chang won passes to attend SIGGRAPH 2005, which runs from
July 31 to August 4 in Los Angeles. The annual conference attracts
top computer graphics talent from academe and the entertainment
industry, and typically showcases breakthroughs that later turn
up in movie and videogame special effects.
The organizer of the
UCSD competition, Computer Science and Engineering professor
Henrik Wann Jensen, understands the power of SIGGRAPH. As a
research associate at Stanford University he worked on a new
technique for improving the look of skin and other translucent
objects in computer graphics. Two years after demonstrating
it at SIGGRAPH, the technique co-authored by Jensen was being
used to render the character of Gollum in the Lord of the Rings
films. And one year later, Jensen accepted an Academy Award
for his work.
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| Will
Chang in front of a still image from his 2-minute animation
"The Joy of Environment Maps" |
Jensen teaches CSE
168, a course on mathematical algorithms at the core of rendering
computer graphics. Graduate students Kozlowski and Chang took
the course in the spring. “It was hard work but a lot
of fun,” smiles Chang. “This was my first opportunity
to design and implement a complete renderer.” Adds Kozlowski:
“Most of my graphics experience has been in procedural
modeling and virtual reality, so this course gave me a real
opportunity to get my feet wet in realistic rendering.”
Realistic rendering
is the Holy Grail of computer graphics: the ability to create
scenes from scratch on the computer that look as real as the
real thing. For the competition, Jensen invited students to
render a realistic object or scene of their own choosing.
An external panel of
experts picked the winners based on the quality of their rendered
images and the technical difficulty. This year’s judges
included Pixar’s Ronen Barzel and Mark Rotenberg of Bunkspeed
Studios, as well as the winner of last year’s competition,
Wojciech Jarosz, who TA’d the course this spring.
Alex Kozlowski won
the Grand Prize for Carousel at Night, inspired by Ray Bradbury’s
novel “Something Wicked This Way Comes.” He achieved
the stunning image (pictured) of a carousel with brightly-painted
wooden horses by implementing a number of techniques that went
beyond what was taught in the course. “I implemented a
few different effects, such as glossy reflections, bump mapping,
tone mapping, depth-of-field, and super-sampling,” says
Kozlowski, who did his undergraduate work at UC Berkeley. “I
also modeled the carousel from scratch, which the judges seemed
to like, though it's not a part of the rendering course.”
The final scene features
more than 1.5 million triangles – including roughly 150,000
for each horse. Kozlowski also created a 3D bump map for the
floor to achieve a cut wood effect. (Bump mapping relies on
light-reflection calculations to create small bumps on the surface
of an object in order to give it texture.) “I also used
photon mapping to do all the indirect lighting in the scene,”
he noted. “Most of the brown color you see on the floor
is due almost entirely to indirect lighting.”
The runner-up in the
rendering competition, Will Chang, produced a two-minute animated
video called The Joy of Environment Maps. “I decided to
render a scene containing multiple concentric rings, each rotating
around a different axis,” says Chang. “I originally
got the idea from Paul Debevec's short film Fiat Lux and decided
to match my skill against his.” Fiat Lux was a big hit
when it was unveiled at SIGGRAPH 1999, winning its UC Berkeley
author a reputation as a pioneer in realistic rendering. (Debevec
has since moved to the University of Southern California.)
Environment maps involve
deriving the lighting in a scene from actual photographs. “I
think this technique brought an incredible amount of realism
into the scene,” says Chang, a graduate of Harvey Mudd
College, who also used distribution ray tracing, path tracing,
photon mapping and stratified super-sampling to construct his
First Prize entry. “I have always felt that the primary
strength of ray-tracing algorithms is their ability to simulate
light reflecting and refracting accurately. Combined with real-world
lighting, scenes containing even the simplest of primitives
become very exciting.”
To attend SIGGRAPH,
Chang and Kozlowski will break away from their current summer
jobs doing research in professor Henrik Wann Jensen’s
lab. Chang is working on ways to render very large scenes quickly
and accurately, and Kozlowski is exploring new techniques for
shading complex point sample geometry. (Point-based rendering
methods represent the scene’s geometry as a set of points,
allowing for faster rendering of extremely complex geometry.)
Both graduate students
are planning to get their Ph.D.s, but neither will rule out
a detour into the entertainment industry. "I think it's
a very exciting time to do research in computer graphics,"
enthuses Chang, who says he won't make a career decision until
after grad school.
Grand Prize winner
Kozlowski is also undecided. He says he wants to do academic
research, but "would really also like to spend some time
in the movie industry."
Media Contact: Doug
Ramsey, (858) 822-5825
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