| July
28, 2005
Light Clouds, Camera Arrays
and Speedier Rendering at SIGGRAPH 2005
By Doug Ramsey
Computer-graphics researchers
from UCSD’s Jacobs School of Engineering will be out in
force at SIGGRAPH 2005. The leading annual conference and expo
for computer graphics and interactive techniques takes place
July 31 to August 4 at the L.A. Convention Center. This year’s
event will attract a broad array of attendees, including faculty
and student researchers from UCSD and other universities, as
well as industry leaders and film-makers.
Only 98 research papers
were selected from 461 submissions, and four of the accepted
papers were authored or co-authored by researchers in professor
Henrik Wann Jensen’s Computer Graphics Lab. Jensen co-authored
three of the papers, all of which will be published in the Proceedings
of ACM SIGGRAPH 2005.
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| Mimicking
how light transits through a multi-layered leaf. |
“It is great
that these papers got accepted for SIGGRAPH, which is the premier
conference for computer graphics research,” says Jensen.
“The students have been working on these projects for
a long time, and I am very happy that their hard work paid off.”
Building on their previous
work to improve the lighting of translucent objects such as
skin, Jensen and Ph.D. candidate Craig Donner are now tackling
the diffusion of light in multi-layered translucent materials.
“We are presenting a new and efficient technique to account
for diffusion in thin slabs such as a leaf (pictured), where
some of the light may exit the leaf rather than being completely
absorbed or reflected,” says Donner. “We then extended
this theory and applied it to multi-layered materials such as
human skin, paint or paper.”
Professor Jensen –
who shared an Academy Award last year for a light-diffusion
technique first presented at SIGGRAPH 2001 – also co-authored
two other new papers to be presented in Los Angeles.
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Real-time
rendering of complex model of the
Sponza Atrium -- over 115,000 triangles at
30 to 50 frames per second.
Watch
video: 00:46 |
Jensen worked with
research assistant Anders Wang Kristensen and Lund University
collaborator Tomas Akenine-Möller on Precomputed Local
Radiance Transfer for Real-Time Lighting Design. The paper
introduces a new method for real-time relighting of scenes illuminated
by local light sources. They do so by introducing the concept
of unstructured light clouds – a compact representation
of local lights in the model..
“Our results
demonstrate real-time rendering of scenes with moving lights,
dynamic cameras, glossy materials and global illumination,”
explains Jensen. “The system handles indirect illumination
efficiently for models with more than 100,000 triangles, so
our algorithm offers a practical alternative to the traditional
techniques used in real-time graphics.”
A third paper to be
presented at SIGGRAPH 2005 is titled Wavelet Importance
Sampling: Efficiently Evaluating Products of Complex Functions.
Jensen’s co-authors are UCSD grad student Wojciech Jarosz,
Lund’s Akenine-Möller and Petrik Clarberg (Lund and
UCSD).
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An
image rendered using the new algorithm by sampling the product
of the environment map and the BRDFs on the fly.
Watch
video: 04:15 |
‘Importance sampling’
is a mathematical technique to select a good distribution from
which to simulate random variables, and is widely used in computer
graphics for modeling lighting and other elements of a scene.
For instance, it is now commonly used with bidirectional reflectance
distribution function (BRDF), a measure of how much light is
reflected when light makes contact with a certain material.
But current techniques are limited because they do not efficiently
permit modeling the lighting of scenes that may change over
time.
The authors will present
a new technique for importance sampling products of complex
functions using wavelets. “We show how the product can
be sampled on-the-fly without the need of evaluating the full
product,” says Jarosz, who TA’d Jensen’s CSE
168 course, “Rendering Algorithms,” in the spring.
“This makes it possible to sample products of high-dimensional
functions even if the product of the two functions in itself
is too memory consuming.”
One application of
the new sampling technique is rendering of objects with measured
BRDFs illuminated by complex distant lighting. “Our results
demonstrate how the new sampling technique is more than ten
times more efficient than the best previous techniques,”
adds Jarosz. “In contrast to previous work, our method
is capable of efficiently importance sampling the product of
the lighting and the BRDF.”
Another member of Jensen’s
team, Ph.D. student and research assistant Neel Joshi, co-authored
a paper on high-performance imaging using large camera arrays.
His co-authors on that paper – featured in the SIGGRAPH
session “Capturing Reality” – are from Stanford
University, where Joshi received his M.S. in 2004. They explore
a range of applications that become possible with the advent
of inexpensive digital image sensors.
“This changes
how we think about photography,” report Joshi and his
co-authors. “Our goal was to explore the capabilities
of an array of 100 custom video cameras that would be inexpensive
to produce in the future.” The research also assumes cheap
and easy processing of large numbers of images, and the ability
to create photographs that combine information from a number
of sensed images.
Media Contact: Doug
Ramsey, (858) 822-5825
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